History still plays a big role in the film industry. But the speed of innovation, both artistic and technical, doesn’t stop them. In the last decade, progress in the quality of visual effects has become more evident. Thanks to computer graphics. We think of the direction that the entire industry will take. In other words, how will we see movies in the future? Spoiler: Virtual (VR) and/or augmented (AR) reality technologies seem indispensable.
Experience with an interactive custom?
Chris Milk spoke to BBC Culture, where he believes virtual reality artist and virtual reality expert Chris Milk said the film industry can easily offer a more personalized approach in a relatively short space of time. Chris even uses definitions like immersive and interactive experience tailored to a specific viewer.
Immersiveness is a way of getting the maximum benefit from a work created through immersion in an artificial environment. In general, the specialist believes that the technology can grow to a level where films can adapt to different needs. As the study pointed out, they will achieve the same impact, for example using virtual reality and artificial intelligence.
The latter would allow computer-generated characters to respond quickly to audience requests. The plot is the development of the plot, or maybe at least the details of it. Milk parallels an even rabid version of virtual assistants like Siri (or Alexa). Nobody takes that name. You can just turn it around in the form of a voice assistant. How long should you wait like this? I think he would be twenty years old, sums up Chris.
Movies will not be exclusively two-dimensional.
Nonny de la Pena, a quoted expert (American entrepreneur, journalist and documentary filmmaker), agrees. Not only in film production, but also in documentaries.
Nonnie de la Pena who was born on June 24th is not the one who wants to be a student.
For example, The Wall Strat Journal even credits Nonnie as the godmother of virtual reality. In short, the expert believes that as soon as possible (forever, specific dates have not been announced), the video sequence will no longer be fully two-dimensional. The actual copy of our world is now available.
All this is now achieved with the help of virtual reality helmets (or glasses). In the article that published the article, according to Nonni, there is a quality for us: I imagine that the real world is represented by the real world, almost three-dimensional objects around people. And over time, some films might become more interesting because young people used to the experience will require it.
New ways of telling stories are new ways of telling stories.
Linnet is certain that VR and AR can express a story, distinguishing it from traditional cinematography by allowing you to switch between what is typically seen in a film and what is considered full immersion into the role of such characters. But on the clock, it’s timed. For example, imagine watching Mad Max: Fury Road with a speaker on your head that lets you shift up, and you’re in the cockpit next to Furiosa, a fast, complete car, Wallworth says.
Character from the movie Mad Max: Fury Road: The Age of the Year.
High school principals fear old principals.
But at the same time, these new ways of storytelling are not for all directors, and even some of the most famous. Steven Spielberg, for example, said six years ago that virtual reality technologies are sometimes dangerous for film production. That’s in the Guardian. In 2016, Spielberg hinted at the Cannes Film Festival that the new format would undermine directors’ control over their art.
I think we’re changing the way we live. That’s because it gives freedom to the viewer. It’s not a question of following the narrator’s instructions or not, it gives the viewer a wide choice of how to watch. I hope that the stories will not be forgotten as they begin to surround them with the world around us that we can freely see around us, says the director.
Is the audience ready for VR movies?
This question is asked in Forbes, where it focuses on some of the technology’s limitations (at least the ones that exist today). The publication states that it is a very bad idea to test virtual reality in small portions given the different ways of consumption. The ability to get fed up with two or three hours of dynamic 360-degree video in a helmet can be overwhelming for many moviegoers. I think the best experience, according to Forbes interlocutors, will be dividing movies into chapters. And the maximum time is twenty minutes.
The material adds: For decades we were passive observers, engrossed in a short, well-crafted narrative. People can choose when and what they can see in virtual reality. These ideas make sense. The traditional directing tools in VR do not simply dispense with the author’s work, but should also use other staging approaches. And the industry is not ready for that.
In general, only audience demand can tell whether virtual reality feature films will become a fad of fantasy or prove to be a natural progression of the entertainment genre. Forbes is betting that a full transition to another is unlikely. They could coexist.