Call Of Duty Next: The latest on Modern Warfare II, Warzone 2.0 and Warzone Mobile, Digital News

The day has finally come for all Call of Duty fans to find out what the Juggernaut franchise has in store with the Call of Duty Next Showcase covering all the bases, whether you’re on PC, consoles or even on play on mobile. That’s right, Activision Blizzard and its studios have given us a full rundown of what to expect when it comes to Call Of Duty: Modern Warfare II, Warzone 2.0, and Warzone Mobile multiplayer.

Call of Duty®: Modern Warfare II Multiplayer

With a new era of Call of Duty beginning October 28th and the Open Beta beginning September 16th, Infinity Ward can finally reveal more about Modern Warfare II’s multiplayer mode.

At the heart of it all is emerging gameplay, a host of exciting innovations in design and technology seamlessly shared across all titles in all facets of the Call of Duty experience.

Whatever your playstyle, you can expect extensive franchise connectivity that brings together Modern Warfare II, Call of Duty: Warzone 2.0 and Call of Duty: Warzone Mobile.

swimming and water fighting

Water is no longer the greatest enemy. Action now takes place over, on and in the water. The aquatic physics of the Modern Warfare II game engine captures the currents and rapids in rivers and big waves in oceans, and there’s a wealth of fresh and new gameplay tactics to employ, as showcased in Call Of Duty Next.

Water can be used for camouflage or as an escape mechanism, while shooting from depth requires guiding the target. If you’re looking for caches, they may be underwater and you’ll have to swim to them.

Re-evaluate how each piece of gear, especially tactical items, performs on or under water; You’ll need entirely new strategies when attacking boats, underwater enemies, and more.

Mantle and ledge hanging moves


Players can now slide or drive depending on their running speed. As for verticality, the ledge slope allows you to peek and look around from a coat. The times of planting in the edge of the building will also no longer exist; You can now get out of a parachute descent using Ledge Hang and Mantle, provided the building has something to hold on to.

Vehicle interactivity and destructibility

Dynamic destruction and more action-oriented maneuvering in the various new vehicles are things Infinity Ward is particularly focused on innovating in, including:

  • Lean out of vehicle windows (and shoot, for both driver and passengers).
  • Paneling on a vehicle roof.
  • Destroy vehicle parts (bumpers and doors can be destroyed with an RPG or a high power rifle)
  • Blow out tires, slow down or disable a vehicle.
  • Depending on the game mode and map, multiple ground, air and water vehicles can be used.
  • New vehicles and rides will be available on land, sea and air, so add them to your arsenal.

Tactical, lethal, field upgrades and perks


Tactical gear and field upgrades have more unique options than ever, such as: B. using tactical cameras for surveillance, a shock stick to deal damage to both enemies and vehicles, or a drill charge to make breaching that much easier.

Perks are also getting a change, with perk packs consisting of two base and two more bonus and ultimate perks, all earned during a game. Contribute well and you can quickly unlock them to make your day much easier.

Gunsmith: Weapon Platforms

With Modern Warfare II, the Gunsmith weapon customization system receives all-new enhancements, allowing you to expand your personal playstyle like never before. The biggest addition is the Weapons Platform, where weapons are grouped more logically and progression applies across the board, with unlocks allowing you to build the perfect weapon for your playstyle.

New maps and modes

Call of Duty Next and the Open Beta will demonstrate Infinity Ward’s design focus and refinement across a variety of maps and modes, with a focus on Battle Maps and Core Maps.

The former is designed for the ground war that takes place in the worlds of Warzone 2.0 and expands the gameplay options. Each building can be explored, vehicles can be driven, and different playstyles are available on a single battle map. AI fighters also appear on ground war maps in the new Invasion mode, adding atmosphere and giving the feeling of a living, breathing world.

The latter are all custom maps created exclusively for 6v6 modes. They are slightly smaller and simpler in design than previous maps. Players can expect a robust set of additional maps for Modern Warfare II at launch and each subsequent season.

For new modes, we’re looking at Knockout, where there are revives and no respawns, where eliminating enemy forces or owning the pack will bring you victory. Prisoner Rescue challenges players to locate all of the hostages and get them out alive with no respawns, while Invasion (Ground War) features a massive deathmatch across the massive map.

A new perspective: third person


It offers a new tactical way to play multiplayer, it’s time for a change of perspective across clearly defined playlists. In this mode, the camera is a few feet behind your Operator’s right shoulder. This allows you more perspective of your overall surroundings in exchange for less depth of field in front of you.

You can switch shoulders, which helps when peeking around corners. When aiming with sights (ADS), the perspective changes to a first-person view, which allows for more accurate shooting.

Call of Duty: Warzone 2.0

Call of Duty: Warzone 2.0 will be released on November 16th as part of Call of Duty: Modern Warfare II Season One – free for everyone. That means a new map in Al Mazrah and the consistency of technology and innovation from the mainline game.

Players can expect the same water combat quality in Warzone 2.0 as shown in Call of Duty Next and over a dozen unique vehicles in the battle royale.

The store


Along with the new and impressive range of floor loot and customizations to how to access and store them, one of the biggest additions is the expansion while streamlining in-game purchases via The Shop.

These Advanced Buy Stations serve as places to buy and upgrade gear and weapons, including custom weapons you create before you drop in, and buybacks from squadmates.

Circles collapse

Those used to the collapsing circle need to be on their guard as this time expect variations such as extreme weather patterns that can create multiple circles that converge back into a single safe zone over time.

The Gulag

Players enter a multi-level arena with only their fists and a plan to loot, shoot, and win a crucial 2v2 battle before being allowed to return to the big map for a second chance at victory . Optionally, your Gulag fight may involve finding an AI fighter named The Jailer, dropping him and using his key as an escape route. Don’t forget to loot along the way; This gear comes with you when you win.

AI fighters and fortresses


There are more than just human operators active in the Al Mazrah warzone; This is a living, breathing world with a cast of AI combatants ready to defend their piece of land, all integrated into the fabric of the world.

It’s entirely up to you to attack the non-player combatants scattered across the map, the AI ​​will not actively pursue you or your squad, and you can choose to never interact with them. AI fighters have a variety of lethality levels and behaviors, and are typically found in specific areas of the map.

Capture a stronghold and expect some impressive loot, including an item that allows you to purchase one of your custom gunsmith weapons for free in The Shop.


There is a special “extraction mode” for Call of Duty: Warzone 2.0. Known as DMZ, this is a passionate project for the teams at Infinity Ward and at the studios involved, and the main premise is to choose your own experience within the Warzone, work socially if you wish, and collect gear to keeping them in your Call of Duty: Warzone 2.0 inventory and match-to-match usage. The team will have much more to share about the many new challenges, bounties, gameplay features and more when DMZ arrives alongside Call of Duty: Warzone 2.0.

Call of Duty: Warzone Mobile

As part of Call of Duty Next, the team also unveiled their new vision for battle royale on the go, with an all-new, unique Call of Duty: Warzone experience for 120 live players and cross-progression with Call of Duty: Warzone 2.0 and Call of Duty: Modern Warfare II.

Call of Duty: Warzone Mobile will join the other offerings and usher in a new era of Call of Duty. Leveraging the new unified technology, players can share many social features and cross-progress, enabling a common Battle Pass and more for a connected Call of Duty experience.

Call of Duty: Warzone experience on your mobile device


At launch, players will be immersed in the Verdansk Legendary map for the first time on mobile. This is Verdansk as you remember it, from the snowy ridges near the military base to the SuperStore hot drop. Get ready to fight your way through signature vistas, urban areas, open battlefields, and everywhere in between. The new Al Mazrah map will also be available in the future.

Likewise, players can roll into new vehicles, use the different buying stations, complete contracts and escape from the Gulag.

Deep franchise connectivity with cross-progression

Expanding consistency across the franchise, mobile players get many of the same weapons and operators, always progress no matter where they play, and easily keep in touch via social features.

Call of Duty: Warzone Mobile: Designed for mobile players

Every aspect of the game’s development is tailored for mobile players, delivering a high level of accuracy, authenticity, and performance optimized for mobile devices. There are also extensive customization options for all types of gamers, while a robust selection of mobile-specific events, customized playlists and a variety of special content not found anywhere else will differentiate the mobile experience.

Pre-registrations open

Eager beavers can prepare to drop by on launch day by pre-registering for Call of Duty: Warzone Mobile now via the Google Play Store, with rewards rolling out to you for hitting certain milestones:

  • Five million pre-registrations: Emblem: Dark Familiar and Vinyl: Foe’s Flame
  • 10 million pre-registrations: Blueprint (X12): Prince of Hell.
  • 15 million pre-registrations: Blueprint (M4): Archfiend.

ALSO READ: Call of Duty: Modern Warfare 2 Releases October 28th

This article was first published in Geek Culture.