Going into Destiny 2’s “Season of Deepness,” I was pleased with a season that seemed less taxing, from no power cap increase to more flexible crafting. And fishing! But after a week or more of “Season of the Deep,” I’m pretty much over my honeymoon, which usually lasts a month and a half, and I have to say, this time around…I don’t love things.
Why? Well, I’ll go through each piece:
The Story – I don’t know what I was expecting when we returned to Titan to find Sloane, but it wasn’t she who was telepathically communicating in single sentences with the great methane ocean seaworm each week. While I’m sure this will lead to some important information at some point, I just don’t really care about the new phrase every week, nor about Saint’s tender attempt to get Sloane to talk about the trauma for a year being hunted by Xivu Arath or however long ago it was. Maybe it’ll get better, but so far it doesn’t feel right.
Salvage – This… feels like one of the worst seasonal activities Destiny has done in a long time. While it’s always difficult to balance and make sure everyone has enough to do in six-person activities, the enemies here are incredibly rare and the objectives are often bizarrely lengthy, like a much, much more boring one, despite a similar format Version of Menagerie. It often feels like you’re just standing in a 10-minute queue to get to the boss. Actually, these are pretty good fights, but nothing before that is remotely compelling.
Deep Dives – I like deep dives more than salvage but not sure if I like them overall. This week we added a new “depth” to Deep Dives. There’s certainly more of a challenge here than Salvage, oddly enough more enemies for three fewer players. But this week’s “deeper” dive lasted just another five minutes and yielded rewards that were little better than the original run. There’s a little mini-game that lets you increase your level rewards as you progress through the game, not just go deeper, but since you’re playing with silent random number generators, very few people know how to activate this or will agree to activate it. Good activity, strange reward system.
The Veil Quest – Look, you won’t convince me that this wasn’t rushed together to address concerns about The Veil for Lightfall. It was a single mission with resources in place, and now it appears to be a weekly radio post where you jump in and press a button. The lore might come in handy at some point, but this isn’t really a “missions” series in the traditional sense at all.
Slow segments – season of drudgery. Listen, I understand they wanted to do something unique with water, but I can’t believe they actually took away all movement abilities and forced you to grab Sonic the Hedgehog bubbles. It makes sense from an environmental perspective, but it’s just bad gameplay. I would have much preferred fighting underwater like we fight in space, with different sounds and physics, with an explanation of how Drifter technology allows us to do that, and that the possessed don’t need to breathe or whatever. Slowness also extends to half of the targets in Salvage and Deep Dives, transporting heavy cores across the map. Yes, you can jump in melee to get faster, but that’s silly and doesn’t feel good either way.
Fishing – I wanted fishing to be cool, fishing isn’t cool. While nice, it’s tied to actual loot rewards, but constant disruption from public events and a 1% or less drop rate for exotic fish make it far too time-consuming for small rewards. I guess it’s fine as a break, but spending 20 minutes in a session with nothing but 70 blue and green fish giving you 800 Glimmer feels bad. I understand that it’s difficult to reconcile a “simple” activity with actual rewards, but I just don’t have time for it given how much investment it takes to get something remarkable and how lukewarm it is , to get there.
The best thing about the season in terms of gameplay, story, and loot? The dungeon. Except here we run into the “the dungeon isn’t actually part of the season” issue where Bungie has now sold these separately despite the storyline and loot being tied directly to the season in which it debuts. Great armor, interesting perk combos, a killer whale exotic, home run language work, and environment design. But yes, technically completely independent of the season.
Maybe my impressions will improve over time, but I don’t feel it at the moment. And with Diablo 4 coming out in two days, I’m not sure how much time I’ll be spending in the deep.
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I’ve been writing about video games, television, and film for Forbes for over 10 years, and you may have seen my reviews on Rotten Tomatoes and Metacritic. I cover all types of console and PC games, but when it comes to looting or gunfights I’m definitely in. When I watch something, it’s usually sci-fi, horror, or superheroes. I’m also a regular on IGN’s Fireteam Chat podcast and have published five sci-fi novels.
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