Neal Stephenson’s Lamina1 introduces an Early Access program for an open Metaverse ecosystem

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Lamina1 announced its first partners for its Early Access program to accelerate the development of an open Metaverse ecosystem.

HTC, Dubit, and Neon Media are among the partners providing early access to features and onboarding assistance to Lamina1, while providing feedback and test cases to improve the design and functionality of the blockchain.

Created by Snow Crash author Neal Stephenson, Lamina1 is a Layer 1 blockchain optimized for the open metaverse. It announced its first content and infrastructure builders across gaming, fashion, music and film. You will play a crucial role in testing tools and resources on Lamina1.

Following the launch of the Lamina1 testnet in January, the Lamina1 early access program aims to provide support, documentation and a tight feedback loop to a limited number of partners and developers as they leverage blockchain and tools. The initial members will be a small group of developers who will receive personalized support to test, integrate and incorporate their technology and expertise into Lamina1, with the opportunity to appear on the emerging open Metaverse platform at launch.


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“Our goal is to empower the aspiring builders and storytellers who will envision and build the open metaverse – a thriving, immersive web, rich in connected experiences and owned by its makers,” said Rebecca Barkin, CEO of Lamina1, in an explanation. “Blockchain has a utility; Powerful use cases, experience design, and tools are the catalyst we need to bring new inspiration and commercial opportunity to content creators. At this early stage of development, we intend to listen, learn and deliver something of vision and value.”

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The first cohort of partners for the Lamina1 Early Access program – which includes HTC, the VR headset maker that announced earlier this year it would be collaborating with Lamina1 on its Viverse platform – was recognized for their impressive work in the areas of Immersive, Gaming, and XR select spaces each proven to create immersive, high-fidelity experiences.

Throughout the program, partners are invited to bring a fresh perspective to improve the design, features and operations of Lamina1, with specialties ranging from content creation to infrastructure development to hardware and tooling. These first partners include:

Dubit, an award-winning gaming studio that builds Metaverse branded experiences for global companies and innovators including The Grammys, H&M and, an award-winning AR studio behind the hit mobile app Immuse, a Web3 platform and augmented Reality app for audiovisual NFTs in the metaverse. Mystic Moose, a proven game developer bringing to the market a magical and imaginative web3 gaming metaverse platformer, Planet Mojo, with collectable champions competing in their first game, Mojo Melee, an auto chess battler. Neon Media, a BAFTA and Emmy-winning team using Unreal Engine 5 and blockchain to develop Shrapnel, the first modifiable extraction shooter. Patch XR, a company bringing music creators into the Metaverse with the hit VR Quest experience PatchWorld, the platform for visual music magic Games, a unified video game development, distribution and crowdfunding platform for independent developers and content creators. Sons of a Bit, a tech startup specializing in the development of video games and interactive multimedia applications leveraging AR, VR, XR and other technologies focused on shaping the future of interoperable gameplay and digital world to advance identity. Wevr, an award-winning immersive and interactive software studio that works with developers to build and deploy virtual worlds and applications on real-time game, an IP innovation lab and studio powered by the renowned Metaverse/NFT Artist Krista Kim co-founded , and Web3 investor/innovator Christy MacLear, who develops tools and IP content for the open Metaverse. Neal Stephenson’s startup Lamina1 targets the open metaverse.

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“The Dubit team looks forward to building and collaborating with other members of the first EAP cohort,” said Andrew Douthwaite, Dubit’s chief commercial officer, in a statement. “Our mission is to work with Lamina1 and its partners to develop groundbreaking, reliable ways for immersive games and experiences — by leveraging their blockchain to ensure our entire ecosystem of builders will be able to use their creations.” to monetize.”

Mike Levine, CEO of Mystic Moose, also commented, “We’re excited to explore Lamina1 and its powerful open metaverse. Testing their blockchain and providing feedback will be an empowering opportunity to not only improve Planet Mojo, but also benefit the future Lamina1 ecosystem overall.”

The Early Access program, led by Lamina1 Chief Business Officer Geraldine Pamphilé and Vice President of Game Partnerships and Media Jamil Moledina, will provide Lamina1 developers with the access and support they need to start developing a Boost ecosystem full of experiences that will draw in the masses, and tools that can truly level the playing field of the metaverse for all creators.

“As pioneers in immersive and real-time 3D, we love collaborating with developers and creators,” said Neville Spiteri, CEO of Wevr, in a statement. “Lamina1 is a chain built by developers for developers, dedicated to providing the infrastructure needed to bring the next generation of online experiences to life. We are very excited to partner with Lamina1 and collaborate in developing tools and providing services to support and enhance Lamina1’s blockchain developer community.”

Mark Long, CEO of Neon Media, said in a statement, “The future of blockchain gaming and the metaverse is multi-chain and interoperable – two requirements that Lamina1 is focused on solving. We’re excited about early access and looking forward to experimenting with Neal Stephenson’s team.”

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Those interested in learning more about the Lamina1 Early Access program or participating in the Lamina1 testnet can visit or join the community at

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