Developer Gl33ntwine has released an update for Dead Space Vita, a port of Dead Space Mobile. Version 1.3 improves sound and controls and brings other fixes.
What is Dead Space for PS Vita?
Dead Space (mobile) is an Android/iOS spin-off of the Dead Space franchise. While this isn’t the most important “dead space” you remember from the PS3/XBOX 360 era, don’t let the “mobile” aspect of the game fool you, it’s really good. Wikipedia says:
after release, Empty room received very positive reviews.[…] Reviews highlighted the extent to which the title emulated the look and feel of the Dead Space series within the confines of a touchscreen mobile device, while also praising the fact that the game is a new story, not just a port of the original Dead space game .
From the port’s readme:
Dead Space is a 2011 survival horror mobile game for iOS and Android devices. A spin-off of the Dead Space series, the game takes place after the events of the original Dead Space and before the events of Dead Space 2, and shows how the Necromorph outbreak began and spread throughout the Titan Sprawl.
This homebrew is a loader of the Xperia Play version of Dead Space, based on TheFloW’s Android SO Loader. The loader provides a bespoke, minimalist Android-like environment to run the official ARMv6 executable game on the PS Vita.
Please read the installation instructions on GitHub.
Dead Space PS Vita – What’s new in 1.3
From the changelog:
- Added ability to customize analog stick deadzone (with the new configurator app).
- Added option to rebind accelerometer actions (weapon rotation, zero g jump) to D-Pad Up (with the new Configurator app).
- Implements an FPS limiter that can be activated in the configurator app.
- Analog stick controls have been made a little smoother with linear interpolation.
- The audio buffer has been increased to 1 MiB, which can reduce the audio breakage issues.
controls
Download and install Dead Space for PS Vita
We recommend you download and install the VitaDB Downloader and then just install any homebrew. You can also get Dead Space PS Vita right here.
Setup (from the readme)
To install the game properly, you need to follow these steps carefully:
- Install or update kubridge and FdFix by copying
kubridge.skprx
andfd_fix.skprx
into your taiHEN plugins folder (usuallyur0:tai
) and adding two entries to yourconfig.txt
under*KERNEL
:
*KERNEL
ur0:tai/kubridge.skprx
ur0:tai/fd_fix.skprx
⚠️ Do not install
fd_fix.skprx
if you use the rePatch plugin!
⚠️ Even if you had
kubridge.skprx
If you already have it installed, you most likely still need to update it, as a new version of the plugin was released at the same time as this port.
make sure you have
libshacccg.suprx
in whichur0:/data/
folders on your console. If you don’t, use ShaRKBR33D to get it quickly and easily.Legally get your copy of Dead Space Mobile for Xperia Play in the form of a
.apk
File. The version for regular Android devices, also known as the latest/Google Play version, will not work! Make sure your game is up v1.1.33 (This is the last one supported by Xperia Play and made available through the EA Store in 2012).
ℹ️ Check if your build is exactly right by using sha1sum (also available as an online tool). sha1sum for
lib/armeabi/libEAMGameDeadSpace.so
must be0ed42b611415015807f759ec9b5457857143ce39
open that
.apk
with any zip explorer (e.g. 7-Zip) and extract all folders from the.apk
inux0:data/deadspace
on your vita. Example of a correct resulting path:ux0:data/deadspace/lib/armeabi/libEAMGameDeadSpace.so
If your
.apk
was less than 100 MB, you also need assets (“cache”). You need to run the game at least once on your Xperia for it to download the necessary files and you can then find them at/sdcard/ea/deadspace/published
. copy thatpublished
folder toux0:data/deadspace/assets/
on your vita. Example of a correct resulting path:ux0:data/deadspace/assets/published/data/achievements.sb
To install
DeadSpace.vpk
(from publications).
Source: VitaDB