Significance Of AR VR Courses For UG Students

Learning AR and VR development is very important for students with technical background. With ever-changing technology, students need to keep up to date

The world revolves around AR, VR and Metaverse. With a massive global market size of $5 trillion by 2030, AR and VR will offer tremendous opportunities. Many world-class companies are already using the technology and reaping tremendous benefits. The governing bodies of the developed nations also use this technology to facilitate their functioning. With their groundbreaking capabilities, AR and VR will soon change the world. There is already a large demand for AR, VR and Metaverse jobs that will continue to grow at an accelerated rate. AICTE also recognizes AR and VR as one of the leading cutting-edge technologies and encourages universities to conduct AR/VR courses to further undergraduate students.

Virtual reality can help with hands-on learning by simulating real-world environments. Universities abroad are already making full use of this technology. For example, in March 2021, Fisk University, HTC VIVE, T-Mobile, and VictoryXR partnered to launch the first-ever interactive 5G-enabled VR human cadaver lab for delivering educational content to medical students and biology-related majors. Some jobs and professions require many hours of training to gain proficiency. Still, the practice in the real world is often expensive or dangerous. For example, it is crucial that surgeons and pilots receive realistic and detailed training. This can be accomplished with the help of headsets and software, using haptic (touch-based) devices that resemble real-world objects and can provide real-time feedback.

No field is left out where AR and VR cannot find their way. From virtual gaming to defense training, AR and VR find powerful applications everywhere. Businesses and e-commerce sites are turning fully to AR and VR for the best virtual fitting and customer experiences.

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We can witness the world of technology turning towards AR and VR. Tech giants like Apple, Meta, Microsoft and Google are releasing XR headsets. The industry is moving towards a hardware shift, marking the beginning of the “XR era”. AR and VR enable a 3D experience of almost every application that we enjoy on a 2D screen. Adoption of this amazing technology with more compelling use cases will come with time.

In this scenario, students need to update themselves on the latest technological advances. AR and VR technology is vital for both high school and university students alike. Augmented and virtual reality can help students in the process of immersive learning. Many educational institutions are moving into smart learning mode through AR and VR, where students remain mere consumers. The real boost comes when a student is promoted from a mere consumer to a creator. When students create their own 3D educational content, their learning is amplified. The 3D content is not only beneficial for the individual but for the entire student community. In this way, a creator’s journey begins with the disciples. Students must be encouraged to create more. This should strengthen them and increase their intellectual and economic value.

AR and VR is the trend that will very soon occupy the entire tech world. Learning AR and VR development is very important for students with technical background. With technology constantly changing, students need to keep themselves informed. With the right knowledge, students can excel in their careers. Here’s an overview of the best AR, VR, and Metaverse careers with attractive salary scales.

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software developer

All companies investing in, testing, or venturing into AR/VR need AR/VR software developers. The need for developers will be exponential in such a fast-growing business.

Salary Scale: Zip Recruiter reports an annual salary of $85,000 for AR/VR software engineers. Developers with advanced skills can earn upwards of $156,000 per year.

AR/VR maintenance and support

Industry is turning to augmented reality to eliminate machine repair errors and improve accurate maintenance. This is where an AR maintenance and support specialist can help.

Salary Scale: Earnings for this position vary from $99,000 to $108,000 per year.

Design/Graphic Engineer

AR/VR design or graphics engineers work with artists and designers to produce and enhance experience prototypes, bridging the gap between graphics and vision-based research. They also manage their company’s 3D asset standards and produce new visualizations and effects.

Salary Scale: This job pays more than $84,000 on average and up to $92,313 in big cities. Some of the highest paid graphics engineers make an average of $212,850 per year.

software developer

Augmented, Virtual and Mixed Reality Software Engineers are key members of a company’s R&D team. They create new software and features that allow different XR technologies to work together. They also work on the software and hardware components of VR/AR/MR technologies.

Salary Scale: The annual salary for XR software developers is $101,000 and can vary from $107,000 to $118,000 per year.

XR gameplay and tools engineer

The XR Gameplay and Tools Engineer is responsible for developing debugging, scripting and profiling tools. They provide solutions that help developers reduce the time it takes to iterate over software. They also help improve developer tools and increase workflow efficiency.

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Pay scale: Augmented reality game engineers earn $107,000, top earners exceed $230,000.

India needs to harness the potential of AR/VR to advance in the world of technology. With a large number of educated young workers, this technology could transform the entire Indian economy. Unfortunately, two setbacks are blocking the development process of this groundbreaking technology. First, the exorbitant price of the XR devices used to experience and create AR/VR. Most VR headsets could cost up to $40,000. Second, the lack of affordable courses to provide full developmental learning. The government needs to encourage brilliant minds and startups to work on feasible solutions to get the most out of AR/VR.