The Business Research Company’s Virtual Reality In Education Global Market Report 2022: Market Size, Trends and Forecast to 2026
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According to The Business Research Company’s “Virtual Reality In Education Global Market Report 2022”, the virtual reality in education market is expected to be worth 6.37 billion affected by the COVID-19 pandemic. The war between these two countries has resulted in economic sanctions against several countries, a surge in commodity prices and supply chain disruptions affecting many markets around the world. The virtual reality in education market is projected to reach $32.94 billion in 2026 at a CAGR of 39.70%. Increasing internet penetration will drive the growth of virtual reality in education market during the forecast period.
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Key trends in the virtual reality for education market
The development of Augmented Reality (AR) applications using the upcoming 5G technology is shaping the trends of virtual reality in the education market. With its high-speed network, 5G offers hands-on experiences and helps with easy access to apps, while 4G technology struggles with the use of virtual or augmented reality in educational applications. These robotic applications help kids solve learning problems, giving them an education from the comfort of their own home while giving them faster access to cloud-based material.
Overview of the virtual reality in education market
Virtual reality in the education market consists of sales of virtual reality hardware and software by companies (organizations, sole traders and partnerships) that have the potential to transform the theoretical aspects in the books into reality using the virtual reality capabilities . Virtual reality is a computer-aided simulation presented using projectors and computer programming. Virtual reality in education is now being applied at all levels of education, including K-12, tertiary education, and vocational training.
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TBRC’s Virtual Reality In Education Global Market Report 2022 provides the following information:
Market size data
• Forecast Period: Historical and Future
• By region: Asia Pacific, China, Western Europe, Eastern Europe, North America, United States, South America, Middle East and Africa.
• By country: Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA.
• By component: software, hardware
• By game types: racing, adventure, fighting, shooting, mystery thriller, puzzle, sci-fi, other
• By device: PCs, game consoles, mobile devices
• By end user: commercial space, individual
• By Geography: The global virtual reality for education market is segmented into North America, South America, Asia Pacific, Eastern Europe, Western Europe, Middle East and Africa. Among these regions, North America holds the largest market share.
Major market players such as Google, Microsoft Corporation, Facebook Technologies LLC, IBM Corporation, HTC Corporation, Unimersiv, Samsung, Lenovo Group Limited.
Trends, opportunities, strategies and much more.
Virtual Reality In Education Global Market Report 2022 is one of the comprehensive reports by The Business Research Company that provides an overview of Virtual Reality In Education Market. The market report analyzes Virtual Reality in Education Market size, Virtual Reality in Education Market growth drivers, Virtual Reality in Education market segments, Virtual Reality in Education Market analysis, Virtual Reality in Education Market research, Virtual Reality in Education Market key players and virtual reality in education market growth in all regions and virtual reality in revenue and market positioning of competitors in education market. The Virtual Reality in Education market report allows you to gain insights into opportunities and strategies, as well as to identify countries and segments with the highest growth potential.
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